AC-304 Phantom

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Starship Class Data
Name E-71 Phantom
Type Multi-purpose Fighter
Role Fighter
Produced 2405-Present
Affiliation United Confederation Fleet
TechStatus UCIP Canon
Contributor Wolf

The Phantom Fighter is another design of Commander Jason Roberts. It was designed for the Enterprise F's newly commisioned fighter squadron and the Enterprise G carries a full compliment of these fighters.


The Phantom class fighter was designed by the CSS Enterprise CO, Sub Commander Jason Roberts, as an updated fighter for use in the Confederation Fleet. The Phantom may be light on weapons but with it’s forward facing phaser cannons, mirco-torpedoes and a bay that lowers a revolving arm that can hold up to six additional torpedoes it’s not something to take lightly.

The Revolving arm is located in a hatch on the underside of the fusel lodge that opens for the arm to lower. Once lowered this arm is capable of holding six additional torpedoes or can have a phaser turret attached depending on its mission. It’s phaser cannons are located one on either side of the cockpit just under the canopy with the micro-torpedo launchers behind the cockpit just in front of the nacelles and are molded into the fusel lodge.

The nacelles have been armored with the same regenerative armor as the rest of the hull allowing for 7 or 8 direct shots more then standard nacelles. The nacelles are located on either side of the fusel lodge and are just behind the micro launchers.

The impulse engines are located in between and just below the nacelles. They are different from most other fighters in that it was decided to use the tri tandem impulse engines. As the name suggests these are a set of three engines set to work together. They are configured strait across the aft of the fusel lodge and when active bear a resemblance to 21st century fighters. The addition of the third engine allows for about .05c more speed then the fighters in use by the Federation. In addition to the extra impulse engine RCS thrusters have been added to the ventral and dorsal tips of each wing as well as the nose (2 on top, bottom and either side of the nose) and aft quarters of the fighter These thrusters are placed two side by side on each area and allow for better maneuvering by firing the two simultaneously.

While the G’s can still be felt due to the sharpness of the turns even if inertial dampeners are operating perfectly the only danger comes from flying in atmosphere. If the thrusters are used in atmosphere, especially heavier gravity worlds, the G’s can build up to a point where the pilot risks blacking out. The Phantom is equipped with sensors that disable those thrusters upon entry into a planets atmosphere.

The Phantom is equipped to land in standard fighter bays as well as most planetary surfaces but has been specially designed to fit into the new Enterprise fighter bays. The bays are set up as “births” with 6 on either side of the fore ventral hull. The idea was barrowed from the USS Thunderchild who has used those births successfully for the last year.

The last, and possibly most important, is the Diaxilated Regenerative Shields. The Diaxilated portion refers to the double layer shields that interlace in a square pattern and that mesh adds strength to the shielding. The regenerative portion provides successful absorption and consequent redistribution to major subsystems allowing for 40-60% increases in power availability during combat. A great deal of this new power has been committed back into the shield system minimizing the "cost" of dispersing a 1GW hit from 700MW to only 400MW. This allows the shield grid to clear its absorption cells in a Much more efficient manner (up to 89% faster) and thus "Regenerating" faster allowing for a much longer sustainable time period

As you can see above while the Phantom may seem like it’s a little light for a fighter at first glance when it comes down to it the fighter can hold its own in nearly any situation.

Technical Summary

Length 25m
Mass 16 metric Tons
Crew capacity (Standard) 1 Pilot
Propulsion Systems
FTL System Iroquois M/AM Reactor Core
FTL Standard Cruise Warp 6.5
FTL Maximum Cruise Warp 8.2 (for 5 hour)
Impulse System Twin Tandem Impulse System
Standard Impulse Velocity (Full Impulse) 0.85c
Emergency Maximum Impulse Velocity 0.95c
Defensive Systems
Phasers 2 x Type X Pulse Fire Phaser Cannons (forward firing arc)
Projectile Weapons
  • 2 x Forward Facing Rapid Fire Micro Torpedo Launchers
  • 100 13cm Quantum Micro torpedoes Per Launcher
  • Cylinder shaped arm capable of holding six additional torpedoes or a type VIII phaser turret – deployed from a hatch in the underside of craft
Deflector Shields Diaxilated Regenerative Shields
Other Defensive Systems 12.9 cm Type II Ablative Hull Armor
Computer Systems
Computer Cores 1
Core Type Type C Bio-Neural Geldisk FTL Core
Operating System Not in specs
Underlying Technology Solid state FTL processing
Sensor Systems
  • Standard Navigational Sensor Array
  • Enhanced Tactical Sensor Array

Detailed Technical Information


Propulsion Systems

Impulse Drive

To be added

Warp Drive

In the simplest of explanations, Matter and Anti-matter are both stored on opposing sides of each other (because of the explosive power they produce when collided) and are brought together in a central chanmber for annihilation. Anti-matter is most unstable, and as such it stored at the bottom with only a deck plate's distance in between for easy dumping.

For more indepth information please see Matter / Antimatter Warp Core

Defensive Systems


Diaxilated shields are a promising new step in defensive technologies utilizing the understanding that 2 is better than 1 Federation Scientists and Engineers have managed to create an interwining grid allowing greater defense and a resonable power cost.

In past designs shield emmiters would generate a frontier barrier around the ship composed of Energy Absorbant and Redirection substances along with Gravimetric emmitions in the form of a "net" (ie. many "squares" encompassing the hull).

With this new advance in technology Shield emmiters are now able to generate Two (2) sets of "Nets" laced into one another to create a more closely bound energy matrix and thus improving shield efficency.

This is considered a Modification of the Emmiters which are capable of emmiting only a Single web in cases of power sortage with only minor "modifications" to software protocals.

Regenerative Shields: Recently tremendous breakthroughs with hypersensitive materials and advances in Metaphysics have allowed the rebirth of this avenue with sucsesful absorbsion and consiquent redistribution to major subsystems allowing for 40-60& increases in power availability during combat.

A great deal of this new power has been commited back into the shield system minimizing the "cost" of dispersing a 1GW hit from 700MW to only 400MW.

This allows the shield grid to clear its absorbsion cells in a Much more efficient manner (up to 89% faster) and thus "Regenerating" faster allowing for a much longer sustainable time period.

The systems involved in this process are comprised of extremly large and heat resistant capacitors coupled with a matrix of EPS type I taps and phase discriminators that allow for the cycling of the energy untill its phase coherance and variance match that of the ships power grid, after which it is directed into the power distribution system.

Due to the absolute need of these systems in this configuration and due to the fact that when dealing with such large amounts of raw energy massive systems are needed this system was not able to be adapted and scaled down to the use on small craft like Shuttles, Runabouts and Fighter crafts.



Projectile Weapons

To be added

Hull Armor

Type 3 Ablative Armor: Widely available

Quad layered ablation materials for dissipation, control, and survivability

Standard subsystem system energy cost

Approximately 1 meter

For further information please see Starship Armor Types

Computer Systems

To be added

See Also

Class Variants


This article is incomplete, it either requires further information, correct formatting or both.