|Starship Class Data|
The Barracuda Bomber is one of two craft developed by Colonel John Stadi and the crew of the USS Thunderchild. The craft were constructed to answer the threat of new, more powerful enemies and captial ships.
- 1 History
- 2 Technical Summary
- 3 Detailed Technical Information
- 4 See Also
The Barracuda is a flying tank with itâ€™s thick armor and heavy weapons. All the weapons and engines are shielded and armored so this bomber can take a beating. Itâ€™s 3 pulse cannons are housed inside the fuselage and are able to raise and retract as needed. The pulse cannons are faced one to each side and one facing forward. In addition to these there are 2 phaser turrets that are heavily armored and able to spin 360 degrees to provide maximum defense.
The torpedo launchers are located at the top front and bottom front of each wing and able to fire forward only. This bomber was developed in conjunction with the Wolf Class Fighter as a better defense against the Phor and most other capital ships.
|Mass||18 metric Tons|
|Crew capacity (Standard)||2 - 1 Pilot, 1 RIO(Rear Instrament Officer)|
|FTL System||M/AM Warp Core|
|FTL Standard Cruise||Warp 5|
|FTL Maximum Cruise||Warp 6.5 (for 12 hour)|
|Impulse System||Twin Tandem Impulse System|
|Standard Impulse Velocity (Full Impulse)||0.71 C|
|Combat Velocity||970 Km/s|
|Emergency Maximum Impulse Velocity||0.80c|
|Cloaking Device||Holo-Stealth Mk. I|
|Other Defensive Systems||13.5cm Type III Ablative Hull Armor|
|Operating System||Not in specs|
|Underlying Technology||Solid state FTL processing|
| External Hardpoint Options
6 External Hard points under wing (3 each wing â€“ any combination of the following)
Detailed Technical Information
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In the simplest of explanations, Matter and Anti-matter are both stored on opposing sides of each other (because of the explosive power they produce when collided) and are brought together in a central chanmber for annihilation. Anti-matter is most unstable, and as such it stored at the bottom with only a deck plate's distance in between for easy dumping.
For more indepth information please see Matter / Antimatter Warp Core
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Type 3 Ablative Armor: Widely available
Quad layered ablation materials for dissipation, control, and survivability
Standard subsystem system energy cost
Approximately 1 meter
For further information please see Starship Armor Types
The Holocloak takes a completely different approach to disguising a ship from the known Romulan/Klingon Cloaking Device. Instead of trying to make a whole ship disappear the technology is based around the idea of masking a ship as something that is non threatening an uninteresting to others.
This cloak is often called chameleon cloak due to the fact that it effectively creates a holographic illusion around the ship, using strategically placed holographic emitters on the hull, to make it look and feel like virtually any other object in the computer's database. Coupled with this is an additional system that masks the warp and energy signatures of the ship to match that item.
Due to the fact that all that is required to power this system is energy for holographic emitters and masking systems a ship that has activated this system may continue to use shields and weapons (which are masked to reflect the chosen form) at will.
It is important to note that while this system can change the appearance and even apparent size of the ship, it is limited to a range of simulating an object no larger than 1.5 times the size of the ship it is masking. Beyond that the holographic projectors on the hull cannot support the illusion and the image appears to flicker and fade. Similarly it is physically impossible to create the illusion that a 300 meter ship is really only 170 meters.
For further information please see Holographic Cloak
To be added
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