Galae s'Shair Positions

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SF post and abbr Rihannsu Post and abbr
Commanding Officer (CO) Leih (L)
Executive Officer (XO) Rhaetelh'Saehne (RS)
Tactical Officer (TAC) Amnei'Saehne (AmS)
Security Officer (SEC) Dheno'Saehne (DS)
CONN/Helm Gonaiih'Saehne (GS)
Science Officer (SCI) Afwe'Saehne (AfS)
Engineering Officer (Eng) Paectum'Saehne (PS)
Medical Officer (Med) Hiifvehi'Saehne (HS)
*OPS (or COM) Khhae'Saehne (KS)
*Political Officer (PO) Nraehhi'Saehne (NS)
*Diplomatic Advisor Kiith'Auethnen (KA)
*Marine Commander (for Naval Ships) Gekha'leih (GL)
*Naval Advisor (for Non-Naval Ships) Galae'Auethnen (GA)
*Flight Commander (for all Military Branches) Aevr'leih (AL)
*Flight Techs (for all Military Branches) Aevr'iahwil (AI)
  • These positions are unique to the RSE.

Also, please note: In the Galae, the Political Officer (Nraehhi'Saehne -- or NS), is an officer of the Tal'Shiar, not an officer of the Tal'Diann.

If someone holds the office of "Chief" one would use the word "Daise" in front of the position. For example: Chief Science officer would be "Daise'Afew'Saehne" (DAfS), and the Chief of Engineering would be "Daise'Paectum'Saehne" (DPS)

Post by post explanation of the duties of an officer

L (Leih)

The Riov (or Commanding Officer) of a vessel must have near Godlike qualities in order to fulfill his position respectably and admirably. He or she must control his or her temper at all times, to lose their cool on anything less than the greatest offense would mean losing their respectability. He must keep track of EVERYTHING! said on the bridge but filter out the unnecessary information and respond to the vital information. He must maintain strict discipline onboard the ship in order to prevent behavioral and attendance problems. As far as during SIM duties, he coordinates the efforts of each station and also is the only person aboard ship who can order weapons to be fired and order an away team sent. The Captain is the only crew person who may use the ACTION:: Command... for example:

ACTION:: The second Federation ship is destroyed!::

This command is used to further the plot without having to actually SIM it out using the crew and the phasers. This speeds unnecessary parts of the plot along during the SIM and provides a direction for the SIM to go. It is also used to clarify points of contention between two crew members whose sensors show two different things. Remember, the Leih is t! he final judge in all disputes.

RS (Rhaetelh'Saehne)

The First Officer is used for a variety of tasks, such as raising shields during an imminent battle situation, keeping tabs on how the Crew feels about the Leih's performance, and advising the Leih during times of both battle and diplomacy. And of course his primary duty must never be forgotten, to lead the away teams in place of the Riov and to insure the Riov's personal safety in rare occasions when the Riov must leave on an away team. The RS generally plays all characters on the view screen, preferably changing nicks before doing so. He must observe all ship-to-ship communications commands (described later in this text) and protocols when doing so.

"The First Officer is also expected to give alternate points of view on a given situation. The Riov typically turn! s to his First Officer for another take on a situation. There may be times that as First Officer you think your Riov is making an error in his decision- it is YOUR JOB to make sure the Riov understands your objections so that he knows your viewpoint for consideration. HOWEVER, once the Riov's decision has been made, it is the RESPONSIBILITY of the First Officer to carry them out, no matter how he or she feels personally."

AmS (Amei'Saehne)

Tactical is the basis of every battle Simulation. The AmS officer must know the correct balance of damage inflicted to the other ship for each firing of the disruptors and plasma torpedoes, he must know how to raise people on hailing frequencies, and most difficult, he must (usually) actually BE the alien on the view screen when the Leih is talking to an alien, which means changing his nick and knowing something about the race he is portraying. The Tactical is the most busy but the most fun of any position o! n the ship.

DUTY LISTING: All of the following are duties of the AmS (TAC) post... 1.AmS controls and fires all weapons and raises and lowers shields, but only does these when the Leih orders him to. 2.AmS controls the cloaking device and coordinates with KS (Comm) in running the Tachyon beam to scan for other cloaked ships.

DS (Dheno'Saehne)

Dheno is responsible for the internal security of the ship, detention cells, weapons lockers, and alert status of the Dheno teams (depending on the current mission). They also make maintenance schedules for the security systems on the ship, and let AmS know the week before the work needs to be done. Dheno is also responsible for selecting one member of the Dheno Dept. on every away mission. This position is optional, and AmS (Tactical) will take on these responsibilities if the! re is not a Daise'Dheno'Saehne

GS (Gonaiih'Saehne)

Helm (referred to as GS) is of course vital to the ship. The ship cannot go anywhere if there is no Flight Control Officer (also referred to as GS). The Riov will tell you your course and destination and you will set that course. During battle, you will be asked to perform evasive maneuvers, and the typical thing to say will be "Engaging Evasive pattern Soran-Alpha-One, Rekkhai!" and change the patterns for each foe you meet. Be creative with this post and enjoy yourself.

AfS (Afew'Saehne)

Typically, AfS handles detailed planetary scans, such as scanning for life signs that might be undetectable by normal means, scanning temporal anomalies, and scanning wormholes. AfS is basically an extension of KS: KS *DETECTS* the item, then AfS takes over to get all the details and information about that object. Since AfS is optional, if there is no Daise'Afew'Saehne, KS handles these tasks.

DPS "The Man in the Basement"

The occasional label given to the DPS. The Daise'Paectum'Saehne basically keeps the ship together during crisis situations, and during day-to-day life, he keeps the engines and shields balanced. The DPS can be called upon to perform everything from balancing the power distribution net to ejecting the warp core. Ideally, in today's RSR ships, the Engineer has assistants to perform the multitudinous task of keeping all the power and parts working to the best of their efficiency. Though often overlooked, the Daise'Paectum'Saehne should be kept quite busy, especially during battle SIMs, either by the Leih or by himself just keeping all systems running smoothly. He is also known for problem solving tasks, and called upon when no one on the bridge can understand something engineering related on another ship ! or planet.

DHS The Daise'Hiifvehi'Saehne (or CMO)

Aaboard the ship is vital to continuing functions. The job of the DHS is to ensure the ship is protected against any and all bio hazards and to approve any possible beam down coordinated to be safe for the away team from the biohazard standpoint. More detailed explanations of what is expected of the DHA are covered in the CMO Course Guide and in the CMO Academy specific course. Last but not least, it falls upon the DHS to do all the healing of battle wounded during battles. This is another position where assistants are usually utilized to ease the pressure and to do the smaller tasks of this position. One last point to note, in the absence of a ship's Kheinsa (Councilor), the DHS fills the role.

KS (Khhae'Saehne)

All of the following are duties of the KS post: 1.Declaring **ALL** planetary sensor readings. (If its a planet, its yours) 2! .Declaring in-ship sensor readings that would not be caught by Engineering, such as a minor drop in sensor efficiency or electrical interference (including all reasons for interference during Communications between ships!) 3.Making sure the ship runs smoothly. 4.Declaring **ALL** ONBOARD damage during battle. (That is YOUR ship not the enemy!) 5.Declaring status of your ship and non-combat status of enemy ships 6.Non-combat long range sensors. 7. Keeping track of the fighters, and relaying this information to TAC so that the fighters do not fall victim to "friendly fire"

NS (Nraehhi'Saehne)

The Tal'Shiar's "Political Officers" aboard each ship. They not only carry the authority to seize command of a ship, but they have broad powers in policing the Military. They monitor all communications, have unlimited access to the personal logs of the crew, and keep track of all the operations aboard the ship. They also have to report back to ch'Rihan on a regular basis. They receive copies of the Enarrain's orders, as well as secondary protocols about which the Enarrain knows nothing. In this way, the NS can remind the Enarrain in case he "forgets" his orders; and if the Enarrain should fail, the NS has an alternative plan ready to carry out. The NS also has several junior Tal'Shiar agents under him, and often recruits loyal soldiers from among the ship's ranks to serve him as well.

TD (Tal'Diann'Dohyrl) -- Tal'Diann Legate

The Tal'Diann's representatives are called Legates, and are usually only attached to fleets and wing ships. The Legates have no official ship powers normally, but in times of crisis and war are often assigned temporary command posts. The Tal'Diann Legate acts as a Military Intelligence Advisor. While the Tal'Diann Legate does not nearly have the same level of power as the Tal'Shiar political officer, the Tal'Diann is much more trusted in the military. So if the Leih wants an unfiltered intelligence report, he will turn to the Legate. If the Leih wants a more complete report, he will go to the political officer. The Tal'Diann Legate and Tal'Shiar political officer, like their respective organizations, are often at odds with each other, and will watch each other's progress closely. (See below for more information on the Tal'Diann)

KA (Kiith'Avethnen) -- Diplomatic Advisor

GL (Gekha'Leih) -- Marine Commander

GA (Galae'Avethnen) -- Naval Advisor

AL (Aevi'Leih) -- Flight Commander

AI (Aevi'iahwil) -- Flight tech.

Ops (translates to) Hiera'ifvhelh'Sa ehne (HiS) Com (translates to) Khhae'Saehne (KS)