USS Thunderchild

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USS Thunderchild
Ship Class


Commanding Officer

M-a3.png John Liconie





The USS Thunerchild is a Lumina class starship and the 3rd starship to bear the name. The Lumina class was designed as an advanced cruiser and deep space explorer after the Thunderchild A met the Phor, a super race that hounded it while it was lost. The Thunderchild B is part of Beta Fleet and the flagship of it's last CO, Lieutenant General John Liconie.



Length: 445 meters
Beam: 275 meters
Draft: 84 meters
Number of Decks: 22
Cargo Capacity: 15,000 Metric Tons


Hull is comprised of a nano-probe enhanced, biomorphic self regenerating outer skin. With normal armour underneath. also there is a series of Holo emitters that will allow the Vessal to change it's outer appearence and send false sensor reading to look like other vessals. This can only be used at Impulse speeds however and only for a limited time as the power needed to sustain it is high.


Crew Capacity: 90 Officers, 200 Crew
Marine Capacity: 30 Officers 150 Troops
Fighter Squadron: 24 Officers(Pilots) 75 Technicians(most NCO's)
Civilians: 150
Max Evacuation: 1,000
Standard Quarters: 90 square meters per officer
Senior Staff Quarters: 120 square meters per senior officer


  • Hyperlight Drive:

Experimental Quantum Phase Inversion "Slipstream" drive
Sustainable Cruise: Warp 8
Max Cruise: 9.95 (for 12 hours)
Emergency Warp: 9.995 (for 3 Hours)
Phase Inversion Speed: Warp 9.99999282

  • Sublight Drive:

Tandem impulse/fusion reactor
Sustainable impulse cruise: 0.25 c
Emergency speed: 0.75 c


Phasers: 8 Type XII Phaser Arrays with enhanced emiter strength producingstronger beam
Pulse Phaser Cannons: 4 Pulse Phaser Cannons all on 360 degree upper and lower aspect mounts 2 upper and 2 lower
Torpedo Tubes: 3 Foreward, and 1 Aft

Loadout: 200 Photon Torpedoes, 25 TriCobolt Torpedoes, 100 Mark II Quantum Torpedoes, 15 Graviton Torpedoes


Quad targetting through all 4 primary arrays
Slipstream and Trans Warp modified sensors for accurate tactical Data.
Semi Sentient Combat and Control Interface
Multi target/ Multi aspect targetting system


Max Load: 4,700 MW
Shields Auxilliary Load: Up to 90% of primary
Standard (multi-matrix regenerative/rotating frequency) [This type of shielding incorporates metaphasic advances, allowing the ship to travel within a star's coronasphere, as well as refractive distribution capacity, absorbing and redistributing offensive energies, all on rotating modulations]

Hull-reinforcing ablative armor (self-regenerating, accomplished through specialized free-standing holographic generators located aft of Main Engineering)

Deflector screens (navigational standard) [deflects harmful interstellar material such as meteorites, cosmic radiation, etc.]

Cloaking Device: Storm Class III


Personnel Transporters: 8 7-person
Cargo Transporters: 3 16,000 metric ton
Emergency Transporters: 8 20-person
Assault Transporters: 2 20-person


Cores : 4 Intergrated independant Semi sentient neural processors, Standard non propulsive FTL data transmission Cores. Self Diagnosing, and Self Repairing for most Problems
Control Interface : 1 Interactive, voice, text or raw data Control Processor to coordinate independant functions. LCARS VI
Primary Relays : Bio Neural Gel pak circuitry with separate independant nano probe based isolinear back ups.

Maximum Storage : 20 Tera Quads
Data Transfer Rate : 12,500 Kiloquads/second


System info: The security systems will run on a separate computer program.
The reason is because if someone where to hack the main computer main frame
and were to shut down the power, the ship will still have its security systems up and ready. Also it will take time to shut all operating systems down once the hacker figures out security systems are operating separately. It will also have it’s own power generator so if power is systems will be online.

Alerts: three standard alerts; Green, yellow, and red. Other alerts; Core breech alert, intruder alert, ship breech, enemy ship docking alert (sounds if computers detect enemy aircraft boarding the ship).
Camera systems: 10 hidden cameras on each deck. Bridge has five.

New Tech: Portable devices: security alert system: when intruder has got on board the ship this device will turn red and beep also vibrating. Though it is activated when the commanding officer, XO, or COps activates the intruder alert. It is used to tell security when they are needed also crew who are being threatened by another crew or disturbed can easily call security by tapping their com device twice within a half second interval between each tap. The device is connected to the main computer wirelessly and to the com badges as well.

Panels: Panels for the securities systems can be found on every deck to make it convenient for engineering to make repairs to the systems if needed.


Nav Sensors : Advanced - 6 arrays 18 pallets
Lateral Sensors : Enhanced - 8 Arrays 32 pallets

Standard Probe Load out : Type I - IX


Max range 21 Light years
Max Pulse Interval 30 min
Short range 10 Light years
Standard pulse interval 4 min

SCIENCE LABS (located on Deck 2)

6 Fully Equipt Science Labs utilizing all the Latest Technoogy, one designated to each of the 6 Fields of Science


Main Holodecks: 3
Personal Holodecks: 8
Holographic Programs: 1 Emergency Medical Holographic Program, 1 Emergency Engineering Holographic Program

Holographic Dispaly system and external holographic shell transmitted through the sensor pallets and external Holo emitters


Fighters: 15 (3 spare, 12 active) Wolf Class Fighters
Bombers: 15 (3 spare, 12 active) Barracuda Class Bombers


Bombers launch from a tube system which is standard in Starfleet Vessels.

The fighters are held in the belly of the ship nose down with a mini airlock hatch and tube connecting the cockpit to the locker room. The fighters were specially designed for this type of launch bay. The fighters are held in the bay by 2 extensions that come off the aft section and lock the fight into 2 clamps. The fighters are launch via hatches in the belly of the ship. To get maximum speed on launch each “birth” is equipped with a tracterbeam that hits the aft section after the clamps disengage and repel the fighter out. This combined with the engines cut’s launch time in half by allowing more then 2 fighters to launch at a time.

Fighters are retrieved by the fighter fly strait into its “birth” and is turned to launch position via 3 tractor beams off the dorsal and top that lock onto the fighter and rotate it back into place.</p>

Deck Layout

Primary Hull

Engineering Hull

Deck 1


Captain's Ready Room
Briefing Room
Escape Pod Access (2 pods)
Weapons Locker
Spacesuit Lockers
Office space
Aft Bridge Airlock
Upper Sensor Platform

Deck 12

Marine Barracks – 1st and 2nd Platoon

Marine Officers Quarters
Marine Armory
Dedicated Transporters

Escape Pod Access

Deck 2

Mess Hall

Officers' and VIP Quarters

Holodeck (3 in all)

Deck 13

Escape Pod Access

Marine Holodeck (3 in all)
Company Commander Office
Company Lieutenant Office
Company 1st Sergeant Office
Platoon Leaders Office
Platoon Sgt Office

NCO Quarters

Deck 3

Laboratories and Storage area

Sensor Gear

Escape Pod Access

Deck 14 Main Engineering

Engineer's Office
Warp Engine Core
Reserve Warp Engine Core
Main Computer Core

Main Navigational Deflector
Deck 4

Captain's Quarters

Officers' and VIP Quarters

Photon Torpedo Trackers

Deck 15 Antimatter Tankage

Warp Engine Core
Main Deflector
Reserve Warp Engine Core

Escape Pod Access
Deck 5

Aft Photon Torpedo Launchers

Tranporters 1 & 2
Phaser Maintenance
Sensor Gear
Escape Pod Access

Deck 16 Aft Tractor Beam Emitter

Warp Engine Core
Reserve Warp Engine Core
Secondary ODN/EPS Trunks

Escape Pod Access
Deck 6


Doctor's Office
Sensor Gear

Escape Pod Access

Deck 17 Antimatter Processing

Reserve Warp Engine Core
Ground Hover Footpad Systems

Escape Pod Access
Deck 7

Auxiliary Deflector

Auxiliary Computer Core
Escape Pod Access
Deuterium (Matter) Processing
Consumables Resupply Connectors
Auxiliary Computer Core

Deck 18 Antimatter Loading Port

Forward Tractor Beam Emitter

Ground Hover Footpads
Deck 8

Auxiliary Computer Core

Cargo Bay 1
Cargo Bay 2*
RCS Thruster Access
Escape Pod Access
Deuterium Tankage
Warp Engine Core Injector Access
Auxiliary Computer Core

Deck 19

Fighter Repair bay

Escape Pods

Pilot Quarters

Deck 9

Deuterium Processing

Port/Starboard/Forward Docking Ports
ODN/EPS Main Trunks
Lower Cargo Bays 1 & 2
Deuterium Tankage
Warp Engine Core
Aft Work Pod Storage

Deck 20

Squadron Commanders Office

Squadron XO Office
Escape Pod Access
Fighter Repair Bay (level 2)

Enlisted Squadron Members Quarters

Deck 10

Cargo Loading Doors

Shuttle Dock
Upper Main Shuttle bay

Warp Engine Core

Deck 21

Bomber Launch Bay

Torpedo Storage
Escape Pod Access
Bomber Pilots Locker Room

Bomber Pilots Briefing Room

Deck 11

Main Shuttle bay

Main Computer Core
Warp Engine Core
Forward Photon Torpedo Launchers
Reserve Warp Engine Core

Main Navigational Deflector

Deck 22

Fighter Launch Bay

Fighter Pilots Briefing Room
Fighter Pilots Locker Room
Fighter Access Hatches

Escape Pod Access